Uploaded by SahVulon. The Temple of Miraak is the second quest for Dragonborn Main Storyline. As the corridor turns to the west, you will see two cultists coming into the room in front of you. His maximum level is … Frea is desperately trying to convince the workers there, some from her village, to leave and go home. This page was last modified on 19 August 2020, at 19:36. There are two ominous looking sarcophagi; one in each corner of the room. Continue down the second staircase. I had a pretty hard time at first trying to figure this puzzle at but its actually pretty simple. Behind the statue is a pull chain that opens a rotating door. 2. About this video. It carries the Temple of Miraak key. I have tried several strategies. There are four draugr and four skeletons towards the back of the room. Next, take the stairs down into a semicircular room, like those found in most barrows across Skyrim. Around it lies the bones of fallen dragons. There is also a pressure plate that activates the rams in the middle of the passage. Behind the wall is an unlocked chest. Reading Waking Dreams (which can be taken back from Storn's body) will transport the Dragonborn to Apocrypha. The exit is in the northwest corner. Six animated skeletons will arrive as you cross the walkway and start looking for you. But now what? Activate the handle on the plinth to continue. The room on the left has four cages suspended over a fire, three of these have burnt corpses inside, that can be looted for a small amount of gold. The information the Skaal had told me suddenly shed light on rumblings I had heard around the rest of the island. Transported to Temple of Miraak after sleeping After my character arrived in Solstheim, visited the Earth Stone, did some exploring, and cleared out Fort Frostmoth, he rented a room at the Retching Netch and slept. Endorsements. Look for another plinth with a handle on to the left and a stone slab in front. The prerequisite quest for The Temple of Miraak is Dragonborn, which as you correctly suggest is triggered by reading the orders of the two random(ish) encounter Cultists who attack you in Skyrim.However, the prerequisite for the Dragonborn quest is not level related but requires your character to have started The Horn of Jurgen Windcaller for the Greybeards in order to be triggered. Temple of Miraak end quest glitch (SPOILERS)? The tunnel descends a flight of stairs and is blocked by a portcullis. However, at some point, he rebelled against his dragonoverlords, using his power to devour their souls to gain power over them. Walk around the statue to a large room where a wide staircase with statues on either side rises up in front of you. The first level of Apocrypha is very easy - just climb the stairs in front of you and read the book which leads to Chapter II. Between the two stairwells is a sideboard with two filled random soul gems on top. Talk to Frea - part 1 Find the source of Miraak's power Read the Black Book Talk to Frea - part 2. On a second note, I've tried using every means at my disposal to give me an edge... Spectral assassin and thralls to tank, Highborn and Vampire Lord abilities, but nothing gives me a good advantage. On the shelves are two salt piles, a bowl of fire salts, three potions of healing, a leveled potion of strength and a leveled enchanter's potion. As you are not able to climb the rubble up to the balcony, climb the stairs to the first landing. It is possible to avoid a really tough fight by using rune magic to cause each of the sarcophagi to open individually before absorbing the dragon shout word. The Tree Stone is located in the center of the above-ground structure. There are stairs leading down to the lowest level, however, the only thing down at the bottom is another draugr along with a dead draugr and three burial urns that can be looted. I have a Problem on my PS4and don‘t know how to fix it. One-handed weapon and shield, arrows, and the elven warhammer I stole from the companions display case. As soon as you start to descend, battering rams will swing across the tunnel and two draugr will emerge on either side of the tunnel. Several cages are hanging from the ceiling as well. Through the doorway is a narrow passage that twists and turns and is lit by widely spaced torches. He sends me back to Solstheim, where upon Frea says that the book is dangerous and we should take it to her father. Shelves in this room hold three random magicka potions, a bunch of elves ear, two bunches of frost mirriam and six iron ingots. Hanging from the ceiling are four bunches of dried elves ear, three garlic braids, and three bunches of frost mirriam. There are alcoves in the wall all around this room; moving to the left around the room is a bowl containing an emerald, garnet and flawless amethyst, a random resist magic potion, and two random potions of healing. The path then turns west to meet up with the second path. Begin with heading straight forward to the North. Tip: The exploration, pretty much to the end of the book, will accelerate later progress in follow-up quests. At the top of the stairs are two look out points, one facing the southeast and the other facing the southwest. The one on the right has a stone table with a skeleton that has been crushed by fallen masonry. Team with Frea to slay the tough group and take the Temple of Miraak Key from the Gatekeeper's remains. Use the key to open the hidden doorway in the Gatekeeper's sarcophagus. To your right you will see a flight of stairs leading up to a balcony. However, activating the Stone will cause you to become enthralled as well; break free by moving away from the area. There is a doorway in the southwestern corner that leads to another room with a trap door in the center. (20 points/Bronze) The Fate of the Skaal: Find a way to free the citizens of Skaal Village. The fight will follow a patter - when Miraak's health falls down to a certain level (around 30%), ... the cultists Read Cultist's Orders Travel to Solstheim Search for information about Miraak Investigate the Shrine Reach the Temple of Miraak. Through the doors is another damaged but well-lit room with rubble to your left, a barred window in front of you and a portcullis on your right. Exploring the temple, reaching the Sanctum, leads to the Gatekeeper who carries the Temple of Miraak Key allowing further progress into the ruins. All three ramps lead to the same foyer where double iron doors lead to the Temple of Miraak Sanctum. The next doorway on the left has a broken stone table with a wooden wall partitioning the room. Afterwards head to the deeper part of the dungeon. If I leave and come back once I'm stronger, will all of the progress I've made be saved (i.e. The corridor turns to the north, at an overturned brazier, and reenters the previous tunnel. On your right are stairs leading up to a balcony where a draugr will burst from an upright sarcophagus. Not surprisingly, the sarcophagus on the left opens and a leveled draugr will emerge. I am inside the second level of the Temple, the Sanctum, and I've just gotten to the dragon Word Wall, the one that lets you gain collosal damage once per day. Across the room, beneath a bizarre three-headed relief, is a plinth with a handle. Pulling the handle will lower the entire structure to reveal stone steps heading down. Okay so after I complete the quest and read the black book. At this point part of the circular stone floor around the tree will drop, revealing a ramp. Approaching the Tree Stone will complete the Dragonborn quest and start The Temple of Miraak quest. Upon starting a conversation with her, she will tell you that she is here to save or avenge her people; when you tell her that Miraak tried to have you killed, she will say that you both must find a way inside. Back in the main corridor, descend a short flight of stairs into a corridor that has been damaged by a partial cave-in. Note: It is possible to re-enter the book. Proceed over the rubble and down a corridor to a pair of large double iron doors. 1. Aleksi134. Frea suggests returning to Skaal Village and her farther the village shaman Storn Crag-Strider to discuss what can be done to stop Miraak. There is nothing of interest in this room, so exit in the northwest corner. The Temple of Miraak is a location in Solstheim dedicated to the dragon priest it is named after, Miraak. Both plates are easily avoided. Pass through the bone chimes down a wooden ramp as three more wooden ramps across the room drop down to reveal two high level draugr and a high level cultist. Rather, find the stairs heading down from the overlook, against the eastern wall. Grab the [ Temple of Miraak Key ] from its cold corpse and use it to open the door that can be found in the coffin the Gatekeeper came from. There is an ancient Nord helmet on the table in front of the left-hand draugr. Upon close inspection you will find that the stairs to the top have been destroyed. Video information. Follow the room to the left to enter what appears to be a large dining hall with shelves and four large stone tables. Hi. Once cleansed by completing the quest At the Summit of Apocrypha, this stone gives you the power Root of Power, which makes all spells cost 75% less to cast for 60 seconds. More videos View more from uploader. Enter a brightly lit room with the skeleton of a dragon keeping vigil overhead. After several laps around the spiral stairs there is an unlocked wooden door. I'm at the sequence where there's a Draugr deathlord and three magic cultists. Temple of Miraak. Well, you should, at the very least, have enough dragon souls to unlock all three words of the mind control shout (forgot the name). At the end of the walkway the tunnel continues to rise to the west until you reach a lit brazier. The lever at the end of the corridor will stop the swinging blades and lower the spears for you to proceed. Follow the only possible path to the top of the next set of stairs (eliminating two Seekers on your way) and take the … I brought Lydia and join up with Frea but I can't seem to win this battle. Having reached the Temple of Miraak and the Tree Stone at the centre of the amphitheatre, will launch the quest. To the northeast of the starting platform is a pod containing leveled loot and other books. Location(s): Temple of Miraak: Prerequisite Quest: Dragonborn: Next Quest: The Fate of the Skaal: Reward: Word for the Dragon Aspect shout, The Black Book Waking Dreams. This time Miraak is not there, and this part of Apocrypha can be explored. You will find Herkja and Sirkjorg along with a reaver on the stairs. First character ever, started playing this game recently. The further part is by far more interesting. You will pass another narrow corridor on your right, but first, go the room at the end to find a kitchen area. spoiler. then go to the village and speak to the Shaman. Use your Bend Will shout on the Stone at Miraak's Temple and the Stone just north of the temple near the path to the village freeing the Skaal. On the dais in the center of the room are two soul gem stands, one of which has an empty common soul gem, the other has fallen over at some point. This article is about the location. The backside of the wooden wall contains a set of shelves containing three poisons. < > Showing 1-5 of 5 comments . How to beat Temple of Miraak? Two cultists will exit through a door at the bottom and attack. Once you use this power, it disappears from the powers section and you must return to the Tree Stone to get it again. I'll start by saying I'm level 41, but most of his attacks kill me in one hit. Head down the stairs to a brazier with stairs leading down on either side. Once you have climbed high enough, jump onto the balcony. A draugr is standing down that pathway. Beyond you can see a huge chamber lit by four large braziers hanging from the ceiling illuminating a large sunken area in the center. The temple itself was clearly being rebuilt but only the bottom level and surrounding wall had been finished. Skyrim. A slumbering draugr is awaiting; a good candidate for a sneak attack. Several draugr are patrolling around. It opens up a tunnel that leads to another well-lit small room with an unlocked chest and a stone table. The Temple of Miraak: Uncover the source of Miraak's power in the Temple of Miraak. Climb down the ruined stairs to explore the rest of the room. I am neer the end of this quest and one "nasty veteran Draugr" has killed me so many times I that this is proving fruitless. Does progress in the Temple of Miraak save? On the ground you can see what was obviously a puzzle door that has been broken open. Activate the pull chain to the right to raise it. Back in the previous room, go through the doorway to the south where a sarcophagus on the right will burst open and a leveled draugr will emerge. Stacks of dead draugr are against the walls. A way into the temple thus opens. The path continues to the north before descending into the catacombs. This will trigger the tough Deathlord Gatekeeper and five mostly high-level minions to straggle from their coffins. I never even bother with going to Solsteim before hitting at least level 50. Close. The only monsters in the last room were two seekers and a lurker. At the top of the stairs, at the base of a large statue, is the unlocked boss chest. The first bookcase contains three random magicka potions. Two bookcases are on the east wall. In Oblivion, it is time to begin the trek and struggle up to the Summit to confront Miraak. After looting the chest, back on the main path watch for a pressure plate that activates a spike wall, and a second pressure plate that activates two battering rams, one you can see straight ahead, and the other off to the left. There is a second exit from the room to the east that enters another twisting tunnel leading to the outside. According to the locals, however, the dragons fought back, and a bloody and gruesome battle was fought at his temple, resulting in his defeat and the temple's ruin. After the fight, descend the stairs to the bottom where there are five dead draugr, one of which is in a wooden cart. This opens into a narrow room with a window into the next room in front of you. Go onto the balcony over the acidic fluids. Through the first doorway on the right is a lit brazier and two rooms; one to the left and the other to the right. A pressure plate that activates a poison dart trap is at the bottom of the ramp you are on. At the bottom there is a path that leads to the first stairwell from the previous room. Ahead you will see some iron doors with a pressure plate at the threshold that causes the doors to close flamethrowers to fire from the walls. The Temple of Miraak - part 1; The Temple of Miraak - part 1. But one thing the Dragonborn did learn is Miraak's plan to leave the otherworldly Apocrypha and to return to Solstheim. Side missions - Raven Rock . As they speak a circular ramp around the Tree Stone drops and two cultists emerge, immediately attacking. At the bottom of the second staircase, past the two lit braziers, the path turns to the left, heading south. Climbing up the wide stairway, you will pass construction scaffolding; signs of the structural work occurring around the temple. At the Summit of Apocrypha: Confront Miraak at the summit of Apocryphaand defeat him once and for all. Curiously, the workers take no notice of you as you pass. -__- Is Miraak at a fixed level higher than mine, or does he level with the player? A pressure plate that activates a battering ram ahead of you is at the top of the stairs. There is a plinth with a handle by the second window that will open the portcullis. The sarcophagi that contained the gatekeeper reveals a locked iron door that requires the key taken from the gatekeeper. Behind the thrones is a second locked door, requiring the same key as before. One of the residents of Freya Island will go with the player to explore the Temple of Miraak, in the dungeons of the temple of the player there are many traps and enemies, the main value is the wall where you can learn a new scream. This will alert the three cultists at the bottom of the stairwell to your presence and they will join the fight. Sniping them from the bottom will draw them all towards you, possibly setting off the falling boulders making the fight much easier. After you have gathered what you will, head back out to the other corridor, either through the door you entered, or through the second doorway in the southeastern corner. The Tree Stone is located in the center of the above-ground structure. For the quest, see The Temple of Miraak. In one of the alcoves, look for a handle that opens a secret door in the dining room. To the right are five upright sarcophagi with a sixth next to the chest. She is also searching the Temple of Miraak, looking for answers. Then, look to your right to find a skeleton lying at the foot of the stone buttress. Next to it is a medium coin purse. Climb up and at the top, go down into the round area in the middle. https://skyrim.gamepedia.com/The_Temple_of_Miraak_(quest)?oldid=143002. Follow the wooden ramps up to find yourself looking down into a sort of amphitheater with the Tree Stone in the center. Tales of people entering a trance in their sleep to wander off and build vile structures around the Sacred Stones of the island, and this temple. The path is blocked by some fallen masonry, so detour to the right to find some urns to loot as well as some shelves. Black Book: Filament and Filigree Black Book: Sallow Regent Black Book: The Hidden Twilight Black Book: The Winds of Change Black Book: Untold Legends. "You there. Just northwest of the starting platform there is a table with a soul gem. Back on the main path, a sitting draugr will awaken as you approach. When the Dragonborn mentions that cultists sent by Miraak have been attempting to assassinate the Dragonborn, it becomes clear that they both must find the source of Miraaks power and put an end to all of this. When you get closer, you'll start to hear people working on the stone around here. Make your way out of the town and up to the top of the mountain in the center of the island. Travel through to the portcullis. A dragon skeleton is splayed out in a macabre display in the center of the staircase, with another hanging above. Three more pressure plates, all activating poison darts, are at the base of each of the three ramps. Both paths merge again up ahead, so take the path to the right, heading north, to an unlocked chest. In the eastern corner of the kitchen are more shelves containing a random potion, a random fortify combat potion, an empty black soul gem, a bowl containing two filled soul gems, one lesser and the other greater. During the era prior to the Dragon War, the Dragon Priest, Miraak, ruled the island of Solstheim from this temple. Against the rear wall is an alchemy lab. You'll find Miraak's huge temple nearby. Main story mode - The Temple of Miraak. As you approach the intersection, up to five leveled draugr will converge on the junction and attack you in numbers, so this can be quite a tough battle. Frea is desperately trying to convince the workers there, some from her village, to leave and go home. In the Fourt… Once you reach the scaffolding you will hear Frea pleading with the enthralled people to leave this place. https://elderscrolls.fandom.com/wiki/Gatekeeper_(Dragonborn) Opposite these is a stone table with three bowls of bone meal and a bowl containing a garlic bulb and two grass pods on top. Just inside the doorway to this room is a pressure plate that triggers a poison dart trap. The next area with the numerous bookshelves has loads of ingredients and potions in it, and there’s handily an Alchemy Lab in a corner for mixing them all together. The other two will burst open when you approach and the two draugr will attack. Frea and Rayya are just standing around and it looks like I've explored everywhere, so I must have missed something somewhere? Bonus! I am in the Temple of Miraak standing in front of the first black book waking dreams or whatever it‘s called in english. However, a pressure plate that activates a battering ram is to the left and another, also activating the ram, is straight ahead. Total views. Interact with the book to move forward. 58. But Miraak's hypnotic powers over the enthralled are too strong. If you fight him at level 20, he'll be a level 22; at level 81, he'll be a level 89. Ahead is the room you crossed on the catwalk. But Miraak's hypnotic powers over the enthralled are too strong. Posted by 3 days ago. At the other end you enter a strange circular room with a pedestal in the center with the Black Book, Waking Dreams. Hi everyone! Go through the dining hall and use the key to open the iron door. Pulling the handle opens the trap door, so descend the wooden spiral staircase. It is being worked on by some of the citizens of Solstheim under Miraak's influence. Head inside the Temple Miraak together with the warrior and take a look around the rooms - you should find some valuable items and a treasure chest. I meet the infamous Miraak. Skyrim Wiki is a Fandom Gaming Community. Another slumbering leveled draugr is ahead and will alert two more during any fighting. Finally the Dragonborn and Frea reach a mysterious chamber with the Black Book: Waking Dreams on the central altar. The UESPWiki – Your source for The Elder Scrolls since 1995, https://en.uesp.net/w/index.php?title=Skyrim:Temple_of_Miraak&oldid=2198080. Follow the rubble on the left around to find a hidden door with a pull chain to the right. I've found Frea, a warrior from the Skaal Village on Solstheim. When he woke, he was at the Temple of Miraak, working at a wall with a pickaxe, seen in third person. Sep 15, 2017 @ 10:49am #veryspecific. Just south of the starting platform is a table with a few books including Bone, Book I. There is an unlocked chest and a throne for Miraak to oversee the action below him. The next room widens out to the left. Wooden scaffolding surrounds the whole area allowing access to the stonework for the workers. No idea how much of a chance you'll stand against Miraak at level 18 though. Through the door behind the sarcophagus is a long stone table with two thrones, both occupied by dead draugr. At the bottom of the hole, follow along to an open doorway on your left. The main approach to the temple is from the west. He will give you your next lead however and send you up to Miraak's temple. This ends the quest and launches the follow-up quest The Fate of the Skaal. Pick up the potion of healing by the skeleton and then climb up the buttress. After this quest before you leave the temple, I was able to gain the third word right away. There is just enough room between the pressure plate and flames to stand out of the way to avoid damage.